STL memory allocation
Does anyone know how memory allocation is handled with STL with VxWorks 6.6? What I'm really interested in knowing is STL performing dynamic memory allocation when things are added to or removed from a an STL collection?
The application I'm working on has some strict timing requirements and memory requirements. In the past we've always preallocated the objects we'd need and never do a new/malloc after initialization. I'm worried that using STL could cause some memory fragmentation problems and performance issues.
Thanks.
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